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MEGA MAN XREGENESIS

Rewrite the timeline.

A free, fan-made Mega Man X original set in an alternate timeline where Sigma won and X gets one last chance to rewrite history.

Pick your platform and start the download
Mega Man X Regenesis cover artwork
Free fan gameVERSION 1.00.92

Release

August 17, 2026

Current build

1.00.92 · current official download

Platforms

Windows · macOS · Linux · Android

Price

Free download

Creator

Justin Ross

01 // What kind of game is this?

A new Mega Man X campaign with its own stages, bosses, and secrets.

A new Mega Man X campaign

Mega Man X Regenesis imagines the worst possible outcome for X: Sigma won,
X fell, and Dr. Cain begins Project Regenesis. It is a free, fan-made action
platformer built in the spirit of the SNES X games, but this is a fresh campaign
with eight new Mavericks, new stages, Special Weapons, armor upgrades, secrets,
and more than 25 original tracks.

If you like the fast, slightly fussy rhythm of classic Mega Man X, you will feel
at home quickly. Dash across gaps, cling to walls, learn how each room wants to
be crossed, and save the nasty optional routes for later. The game expects you
to get sharper as you go; there is no shame in leaving a secret behind and
coming back with better movement and a clearer route in mind.

Your first run

Start with the newest 1.00.92 package and spend a minute with the controls before treating
the opening stage like a speedrun. X can dash immediately. Check your controller
layout, then test dash, wall jumps, and charged shots in a safe room. If double
tap feels more natural than using a button, turn on the optional double-tap dash
setting. The regular Ride Armor can use it too.

The first clear is about reading the room. When you hit a drop you cannot see,
take a short look, then make a measured attempt instead of holding forward and
hoping. Several stages hide upgrades, Heart Tanks, Sub Tanks, and alternate
routes. Keep moving through the main path when a secret starts eating attempts;
you can return after you know the stage and have more confidence with the jumps.

Boss weapons and upgrades

Every Maverick you defeat adds a weapon to the toolkit, so a wall does not always
need a cleaner jump. The 1.00.8 update adds move-dependent weakness stuns for
some Bosses. Earlier
combat reworks also changed boss health, boss damage, and every player shot, so
treat old damage charts as history, not a current route plan.

Beating every level and collecting every item is 100% completion in the current
build. A zero-death run can also skip Hadouken’s three-platform requirement,
but the detailed collection route is still being checked stage by stage.

When a route feels impossible, ask two questions: have you missed an upgrade,
and have you tried the weapon you just earned? Regenesis rewards both careful
platforming and the old Mega Man habit of experimenting.

Ready to start? Download Mega Man X Regenesis.

02 // Download

Choose your platform, then jump in.

Start with the 1.00.92 package. Check the current entry first; if a video or tip feels different from your game, check the version history before forcing the route.

VERSION HISTORY

1.00.92CURRENT OFFICIAL UPDATEVERSION 1.00.92

Version 1.00.92 is the current official download line. The creator recommends resetting save files from previous versions; copy a working save first if you need a recovery point.

Fortress and stage fixes

  • • Sigma Fortress Boss 2 is less likely to phase in on top of X; its vertical lasers now choose a direction from the player position. The GBD health bar and Fire-stage flow also received small corrections.
  • • The upgraded dash now keeps its speed when leaving an edge, and disappearing blocks cannot spawn directly over X.

Controls and performance

  • • Touch-control reposition buttons and further performance improvements were added. Download the matching 1.00.92 file for your platform rather than mixing files from older releases.
1.00.91–1.00.2PREVIOUS PLAYER-RELEVANT UPDATES
1.00.91EARLIER UPDATEVERSION 1.00.91

Version 1.00.91 is retained as recent context because it changed display options and speedrunning flow.

Performance, video, and run safety

  • • More performance enhancements were added, and Video Options gained a filter toggle. Android fullscreen toggling and a Train Boss platform bug were fixed.
  • • Starting a new game in speedrunning mode now shows a warning; the Intro retry teleport issue and a Ride Armor sprite issue were also fixed.
1.00.9EARLIER UPDATEVERSION 1.00.9

Version 1.00.9 added a secret encounter and changed options, saves, and a few stage routes. Treat older videos as historical unless their version is stated.

Compatibility and settings

  • • Compatibility is now the default renderer, with an option to use the original renderer. Startup warmup was expanded to reduce stutter and support more devices and older hardware.
  • • Max FPS, V-Sync, FPS display, and last-input display were added. Volume now applies across save slots, and the save menu can reset a save file.

New content and route changes

  • • A new secret bonus stage and fight encounter were added. Hard-mode Water received disappearing rocks to prevent blind spike falls, levels start with at least two lives, and the Water spike hole was widened.
  • • The Double Jump reset bug when touching the ground or wall was fixed. In speedrunning mode, selecting Start Game restarts the save file.
1.00.8EARLIER UPDATEVERSION 1.00.8

This update remains useful context for mobile controls, language settings, and compatibility when a video or guide predates the current 1.00.92 download line.

Mobile controls and language support

  • • Touch controls improved: adjust transparency or use the on/off toggle at the top center of the mobile screen. Language choice now stays independent of a save slot.
  • • Chinese, Japanese, Russian, French, German, and Polish support was added, including more translated intro and in-game text.

Combat, movement, and compatibility

  • • Wall-jump mechanics were fine-tuned; shader and particle warmup now happens during transitions to reduce stutter. The wall-drag shot alignment and several Ride Armor sprite issues were fixed.
  • • Special weakness weapons can now stun the Train, Space, and Fire Bosses during specific moves. An optional compatibility batch file is available for older graphics hardware that cannot start Vulkan.
1.00.6EARLIER UPDATEVERSION 1.00.6

Version 1.00.6 made movement more forgiving and changed several completion and late-game checks. Read it when an older route does not match your current game.

Movement and late-game flow

  • • Jump and dash inputs are buffered, landing dashes are faster, wall jumps have small improvements, and Space Ride Armor can now double-tap dash.
  • • Hadouken is easier to perform. A zero-death run can skip its three-platform requirement, and the credits can now be fast-forwarded.

Completion and fixes

  • • Results menus now support translations, completion percentage was refined, and beating every level while collecting every item gives 100%.
  • • The 1.00.61 hotfix addresses a ladder bug. Seeker homing on the Fortress 2 boss and Vile was also fixed.
1.00.51EARLIER UPDATEVERSION 1.00.51

This update fixed result screens and reworked boss combat. It remains useful context when an older video or route no longer behaves the same way.

Results and stability

  • • Fixed results menus for the Intro and Fortress stages, corrected clear-time calculation, and fixed saving for weapon upgrades and level completion after a clear. Choosing Retry still does not save that result.
  • • Fortress 1 Boss 1, Sigma, Velguarder, Space-stage spawns, and button-spam softlocks received more fixes.

Combat and platform support

  • • Standard special weapons now deal 2 HP to bosses. Boss health, boss damage, and every player shot were reworked, so older damage charts are no longer reliable.
  • • 32-bit Android is supported, Android now targets 60 FPS, and input bindings stay put when a save is reset.
1.00.4EARLIER UPDATEVERSION 1.00.4

This patch adjusted a blind jump in Fortress 1 and locks difficulty when a new save begins, so an older video may not match every route.

Progress and stability

  • • Fortress 1 is less likely to trap a run after its boss falls, and a boss-and-player KO at the same moment has extra protection.
  • • Hadouken is saved with your progress, completion percentage is more accurate, and several upgrade-pod issues were addressed.

Controls and boss fights

  • • Doors move faster, the weapon wheel can be turned off, and the upgraded dash has been fixed.
  • • Tundrion spends less time protected. Its walls move faster, but appear less often.
  • • The Beam upgrade hits instantly, has a wider hitbox, and deals 4 HP to bosses.
1.00.3EARLIER UPDATEVERSION 1.00.3

This patch changed several combat and movement details that appear in early gameplay videos.

Bosses and stage flow

  • • Weakness hits gained clearer feedback in this update. Its early weapon-damage numbers were superseded by the v1.00.5 combat rework.
  • • Blind jumps in Fire, Water, Air, and Space received fixes, and Fire moving walls were improved.

Movement

  • • Crush detection is more reliable, getting out of Ride Armor is easier, and regular Ride Armor can use double-tap dash.
1.00.2EARLIER UPDATEVERSION 1.00.2

The first post-launch patch focused on getting the controls and a few rough edges into better shape.

Controls and fixes

  • • Double-tap dash and trigger support were added. Keyboard pause now defaults to Enter.
  • • Air-stage tiles and dialog, font behavior on some devices, upgrade pods, and several Sigma issues received fixes.
FULL PATCH NOTES

Choose Windows, macOS, Android, or Linux to continue.

03 // How to start

Get comfortable with movement before the hard rooms.

01

Learn the dash first

X can dash from the opening stage. Check your chosen controller layout before assuming the move arrives later.

02

Enable the option you need

Version 1.00.2 added a double-tap dash option alongside trigger support. Review settings before a difficult platform section.

03

Start on the newest package

The current downloads use the 1.00.92 package name. It adds Fortress and Fire-stage fixes, touch-control reposition buttons, and further performance improvements.

1.00.92 // START SAFELY

Two small checks before you continue an older run.

BACK UP BEFORE RESETTING

The creator highly recommends resetting saves from earlier versions before moving to 1.00.92. Copy a working save first so you retain a recovery point.

ANDROID TOUCH CONTROLS

Install the 1.00.82 APK, then open Options. Touch controls now include a transparency control and top-screen on/off toggle; their inputs can still be remapped.

04 // Early-game tips

Learn the route before forcing the jump.

Read the room before the jump

Take blind drops and new routes slowly at first. Version 1.00.3 improves several such sections, but not every older video shows the current layout.

Treat optional challenges as optional

Hidden routes and hard platforming can wait until your movement options and route knowledge are stronger.

Make a note of what you miss

Armor, chips, Heart Tanks, Sub Tanks, secrets, and achievements all reward revisits. A simple stage checklist helps when you return later.

WATCH IT IN MOTION

See Regenesis in motion.

A quick look at the stages, movement, and boss fights waiting in Regenesis.

01 // TRAILER

Teaser Trailer

02 // TRAILER

Release Window

03 // TRAILER

Official Release Date Trailer

06 // HELP WHEN YOU GET STUCK

A few quick things to try before a difficult section turns into a wall.

01Android: start with the newest APK

Install the 1.00.92 APK first. Options include touch transparency, a top-screen on/off toggle, and touch-control reposition buttons; if it still will not start, keep your device model and Android version handy for a useful report.

02Current player reports: keep the useful details

Recent player reports mention Android rotation and controller trouble, Windows launch failures, and late-Fortress lockups. These are player reports, not confirmed fixes, so keep a save copy and report the exact stage and platform if you hit one.

03Back up an older save before resetting it

The creator highly recommends resetting saves from older versions before moving to 1.00.92. Copy a working save first so you retain a recovery point.

04Let a cleared stage reach its results screen

The latest patch fixes the Intro and Fortress results menus. Finish the clear normally if you want its level-complete state to save; choosing Retry does not save that result.

07 // BOSS ORDER & WEAKNESSES

Build your route as you go.

BOSS GUIDE READY

Pick a Boss you can clear cleanly, then let the next weapon open your route. The full guide keeps the two weapon cycles, Buster-first advice, and every Maverick in one place.

Build a safer route

See the eight Bosses, their weapon paths, and the Buster habits that keep a first clear under control.

OPEN BOSS GUIDE

Keep your options open

A Charged Buster clear is still the right answer when a new weapon feels awkward or the arena is putting you under pressure.

08 // 100% COLLECTION

Leave the stubborn secrets for later.

COLLECTION GUIDE READY

Keep your chips, armor, Heart Tanks, Sub Tanks, and blocked paths on one return-trip checklist. Start with the pickup you can reach now, then come back when a new move opens the room.

Plan the cleanup run

Use the stage-by-stage collection guide to turn one missed item into a focused return trip instead of another blind replay.

OPEN COLLECTION GUIDE

Save Hadouken for the right run

Get your chips and route notes in order first, then follow a dedicated Hadouken path without throwing away a good clear.

OPEN HADOUKEN GUIDE

09 // Achievements & S Rank

Read the results first. Chase the letter later.

Achievement and rank notes are in progress

Version 1.00.6 added translation support for results menus and refined completion percentage. The full achievement list and S Rank conditions are still being checked on 1.00.82, so this guide will not guess at score targets.

Use the results screen

Let a cleared stage reach its results screen, then keep a note of the time, score, and anything you want to improve on the next run.

Keep your own short tracker

Mark the stages you have cleared, the collectibles left behind, and any achievement that did not trigger. It makes a later cleanup run far less messy.

WITH THANKS TO JUSTIN ROSS — FOR CREATING MEGA MAN X REGENESIS

Fan-made original. Mega Man and Mega Man X are properties of Capcom.